Zak hat auf seinem Blog ein paar Fragen gestellt, die ich hier gerne beantworten möchte.
1. If you had to pick a single invention in a game you were most proud of what would it be?
– The parachuting dwarfs (or should I write „dwarves“) that attacked intruders in a valley.
2. When was the last time you GMed?
– 8 weeks ago.
3. When was the last time you played?
– 26 years ago.
4. Give us a one-sentence pitch for an adventure you haven’t run but would like to.
– The Princes of Reality, they called you. The Lords of Creation, some whispered. And now you’re stuck on this godforsaken planet where they use fucking robots that are as tall as a house to bash each other’s heads in. Wait a minute — Princes of Reality? Hm.
5. What do you do while you wait for players to do things?
– I coordinate other things, roll up some shit or have the occasional goon break through the door to shake things up.
6. What, if anything, do you eat while you play?
– Pizza. Chocolate. Chips. Flying Horse and Red Bull. The occasional beer.
7. Do you find GMing physically exhausting?
– Yes! Especially Amber.
8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
– I, of small stature and little strength, took on a squad of town guards. God, did they squash me.
9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
– Hehehe. Happens all the time. In both directions.
10. What do you do with goblins?
– Offer them a dime a dozen to my players.
11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
– Still working on it: the Transmetropolitan graphic novels.
12. What’s the funniest table moment you can remember right now?
– A fight at the hidden entrance to a dungeon when my four players managed to roll 6 fumbles in total, resulting in complete mayhem.
13. What was the last game book you looked at–aside from things you referenced in a game–why were you looking at it?
– The first edition of „Feng Shui“. I bought it when it came out, and I love how it’s laid out. Beautiful. The system is a pain in the ass, but the book is pure gold.
14. Who’s your idea of the perfect RPG illustrator?
– Don’t have any preferences here.
15. Does your game ever make your players genuinely afraid?
– Very often so.
16. What was the best time you ever had running an adventure you didn’t write? (If ever)
– That was when we played our freestyle Shadowrun campaign (lasted four years). We played „Harlequin“, and one of the adventures takes the characters to future Germany. Being German, I absolutely *loved* the cliches and bullshit in there.
17. What would be the ideal physical set up to run a game in?
– Cosy room, retro-style in an 80’s fantasy fan-boy way.
18. If you had to think of the two most disparate games or game products that you like what would they be?
– Amber Diceless and Hong Kong Action Theatre! (1st ed)
19. If you had to think of the most disparate influences overall on your game, what would they be?
– Hong Kong Action movies and military hand-to-hand combat (which I teach).
20. As a GM, what kind of player do you want at your table?
– People who can laugh about themselves and don’t take the game too seriously.
21. What’s a real life experience you’ve translated into game terms?
– for a homebrewed time-traveling adventure, I used a dream I had: moving walkways got you to the time period you wanted to go, just like in a huge airport.
22. Is there an RPG product that you wish existed but doesn’t?
– „The Great Adventure Book of Hong Kong Action Movie Classics“ — which details all locations, NPCs and props (plus a short „plot“) of the hundred best HK movies.
23. Is there anyone you know who you talk about RPGs with who doesn’t play? How do those conversations go?
Why does your girlfriend/wife not play?
– Yep, my wife. She tried it once and didn’t like it because she felt her emotions were „too exposed“. When we talk about my games, there still is this doubt in her eyes, „how can a 41-year old man enjoy that?“