Mit nicht wenig Stolz kann ich berichten, daß mein neues Rollenspiel „Tatzelwurm“ seit gestern abend käuflich erwerbbar ist 🙂 Tatzelwurm wird mit 2W6 gespielt und taucht tief ein in […]
Oh, it’s taken a while, but it’s all good now. Tatzelwurm, my 2d6 oldschool game, is ready to be played 🙂 I sent out review copies to the play testers […]
Platemail, a retro-clone of the famous Chainmail. When I discovered the rules five years or so ago, I liked them. Now, I really, really like them. Who needs polyhedrals, anyway? […]
Some nice folks here on g+ were worrying that I’m relapsing into bad old habits and trying again to make Dungeon World/pbtA games work for me — though those rules […]
…and that’s the reason he makes so damn good art. Go take a look.
Chris Kutalik over at Hill Cantons got this shit down to an art. Very recommended, as all his content. Old School module name generator.
So you like Dungeon World. I mean, who doesn’t? (Side note: I don’t feel very comfortable running it, but it’s a genius system) Its language, based on Apocalypse World, was […]
Hooh boy, DM’s attention deficit disorder in full swing here… Currently, I’m working on not one, not two, but three games at the same time: a) Tatzelwurm: based on the […]
So, with the help of the inimitable http://whothefuckismydndcharacter.com, I’m going to roll the stats for a fucking soulless Dwarf Barbarian from a slave market who can only whisper after an […]
This won’t be a review, but just a short description of my combat experiment with the all-new, super shiny and devilishly good oldschool-y game called „Macchiato Monsters“ (because it mixes […]